Monday 7 January 2013

Little Inferno Game Info


Little Inferno is a 2012 puzzle video game developed by independent game developer Tomorrow Corporation. The game was first released in North America as a downloadable title for the Wii U and Windows platforms on November 18, 2012. OS X and Linux versions are planned for future release.

Little Inferno is a sandbox-oriented puzzle video game primarily viewed from a first-person perspective. The player assumes the role of a small character who possesses the fictional "Little Inferno Entertainment Fireplace," which he uses to incinerate various objects, such as toys and appliances, to keep warm in a strange change of weather causing it to be freezing all the time. The objects release money when they are burned, which is used to purchase more burnable objects from mail order catalogs. There are no penalties or time limits imposed on the player, allowing him to experiment with burning any combination of objects. The game uses a drag and drop interface to position and ignite the objects. The PC versions are controlled using a mouse while the Wii U version can be controlled with the Wii Remote pointer or with the Wii U GamePad's touchscreen, which also allows for Off TV Play.

Many of the game's available objects possess special properties that may influence the other objects in the fireplace. For example, frozen objects such as dry ice cause others to freeze and easily shatter; and objects with strong gravitational pull will move or attract all other objects. Many objects will react when they are set on fire, such as activating, exploding, or changing the color of the flames. All objects automatically vanish from the fireplace upon being reduced to ash.

Little Inferno offers the player several goals to achieve. The player can trigger "Combos" when two or three specific objects are burned simultaneously. The player is presented with a list of the game's 99 possible Combos; the names of the Combos hint the relationship of the required objects and it is up to the player to determine the correct objects to burn. Combos are used to unlock new catalogs and expand the selection of  objects, and to help advance the game's narrative.